Minnesota State Academy for the Deaf

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4. High School » Career and Technical Education

Career and Technical Education

Broadcasting

Students will have the opportunity to report news through video and ASL to the entire school population. All productions are student driven because they involve teamwork, communication, and collaboration to broadcast successful episodes. Students will experience a variety of video production roles, not limiting to director, interviewer, researcher, video editor, and anchor

Computer Applications

In today’s fast-paced, technology-driven careers, there are essential computer skills that are commonly used for data storage, organization, and communication. The computer application course is an introduction-level project-based class that gives students the opportunity to study, produce, and learn the pragmatic features that are commonly found in workplaces. The basics of document composition, spreadsheet calculation, web development, programming language, graphic design, and video editing are introduced, explained, and practiced. The foundation of typing skills are reviewed. Students are not limited to use Microsoft Office applications (Word, Excel, PowerPoint, Outlook, and Publisher), Adobe Creative Suite (Photoshop, Illustration),

HTML Authoring (text-based), Scratch (programming language), and web based applications (Pixlr.com, JSfiddle.net, Edmodo, Google Docs).

Digital Illustration

Students learn to use vector-based software, multiple techniques for creating illustrations and simple Web interfaces. Subjects include rendering with Bezier curves and combining vector- and raster-based imagery. From these concepts and skills, students will compose logos, compositions, sketches, and fonts. 3-D concepts, modelings, animations, and printing are introduced.

Film Production

Video Production focuses on creating short movie utilizing the basics of visual storytelling through the creation of storyboards, script writing, basic shot types, camera movements, lighting, and techniques of editing. Students in the class will produce thirty seconds to 20 minute videos, taking each project from preproduction, through shooting, to post-production and editing. Students will learn the vocabulary of cinematography. In addition, students will learn how to work with camera and editing equipment. Though students will have some individual assignments, cooperative groups will be the main work pattern for the class. Being successful in this class requires all students to work in small groups.

The students will learn the skills necessary for jobs within the industry such as: producer, director, set design, camera operator, script supervisor, and editor. Training is provided through required on-the- job training obtained through organized school/district productions, such as campus news broadcasts and events, under the guidance of the instructor.

Graphic Design

An introduction to visual principles as the basis of graphic design communication and elements and issues of visual language. Students will manipulate graphic form to convey meaning, strategies for idea generation and development of unique concepts, and the designer's role as visual storyteller.

Study of Games

Games, especially video games and interactive medias, are a new medium to creatively communicate ideas and filled with educational value. Film makers are publishing their creative arts through video games (Peter Jackson, George Lucas, and Steven Spielberg). Students will study the history of time-tested game boards (chess, backgammon, othello) to broaden their world knowledge of common, popular games. Students also study the evolving history of video games and its influence in modern society.


There are games that are played internationally & culturally (i.e. Chinese checkers, French Four Horse, Jewish's Dreidel) that students can learn. Students will also study playing card games -  poker, solitaire, and black jack. Students will familiarize game-related vocabularies - objective, game play, and variations. Students will familiarize game concepts/vocabulary/rules. Math (handling points, probability, and chance) and critical thinking skills (short-term/long-term planning, recognizing positions) will be practiced and developed. Students research a new game and create a presentation to explain rules to peers. Students practice on soft skills (sportsmanship, communication, and team play skill).